Fabric & Velvet

fabric_velvet

Creating a fabric material requires the use of the Fresnel Ramp procedural to Diffuse Channel. Let's have a look at a few different cases where the Fresnel Ramp is being used.

Basic Fabric Material

We will be mixing the Fresnel Ramp with the color or the texture of the Diffuse Channel.

  • Select a color or load a texture in the Diffuse Channel
  • Click on the Diffuse Channel to open up the side panel
  • Click on the icon and select Mix with... > Procedural
  • From the Procedural Parameters section, change the procedural type from Perlin Noise to Fresnel Ramp
  • Go to the Fresnel Ramp layer and click on the multiply icon to switch to the additive blending mode
  • Control the amount of Fresnel Ramp by changing the layer's weight.

Download Fabric Material
Credits: Using textures from AmbientCG

Fabric_Fresnel_Ramp

fabric_fresnel_ramp_screenshot


Velvet Material

Repeat the same steps as with the basic fabric material but in the case of velvet, leave the Fresnel Ramp to the Multiply blending mode . The falloff of the Fresnel Ramp can be controlled by reducing the Exponent Parameter. Here is an example of the exponent parameter ranging from 1 to 0.

Download Velvet Material

Velvet_Exponent