Improved Performance for OpenGL Viewport

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giannis
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Thu Sep 06, 2012 6:02 am

Bob James wrote:This and all the other teasers are great news. Even nicer, at this point, would be a timetable 8-)
How about a blockbuster announcement at BaseCamp next month? :idea:
I know that everybody is anxious about next release and we are also very very very excited! You will also see that there are even greater things coming. :D

But at this point, we won't give any dates. We want to take all the necessary time to prepare everything, including documentation and blockbuster announcements ;)
For those attending Basecamp, we will have news by the end of month.

Best wishes
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DBK
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Thu Sep 06, 2012 9:55 am

giannis wrote:I know that everybody is anxious about next release and we are also very very very excited! You will also see that there are even greater things coming. :D
:mrgreen: - Just can't wait!! (why don't we have a bouncing smilie? :P )

Perfect with a faster viewport - thanks a lot!
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plot-paris
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Thu Sep 06, 2012 10:04 am

thats excellent news!
Had to be horribly patient when moving the camera the other day with a whole bunch of those beautiful birch trees in my scene... ;)
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SandroS
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Thu Sep 06, 2012 10:18 am

plot-paris wrote:Had to be horribly patient when moving the camera the other day with a whole bunch of those beautiful birch trees in my scene... ;)
if they are instances you can display them as boxes which will significantly speed up navigation (good for navigation, not so good for scene setup though):

Customise - Preferences - Draw Bounding Box for Model Instances
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nigec
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Thu Sep 06, 2012 10:43 am

Also putting instances on a layer and hiding them can help a lot
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naudofr
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Thu Sep 06, 2012 11:42 am

Very good news ! I'm very impatient to see it. :thumbup:
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nektares
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Thu Sep 06, 2012 1:47 pm

I love reading Thea´s forum in the morning, it´s nice to start the day with great news.
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Bendbox
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Thu Sep 06, 2012 2:08 pm

This is excellent! Thank you!!!
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Ryan

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Thu Sep 06, 2012 4:01 pm

YEAH! :clap: :thumbup:
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Thu Sep 06, 2012 4:52 pm

Great news indeed!

Did the overall navigation also get an update?
I find that my main gripe with Thea Studio is the GUI oddities and the slightly quirky navigation (I'm using a wacom tablet which doesn't help) while the renderer itself just works lovely.

What really drives me crazy is the camera settings though ;-)
The endless combinations of current view, selected camera or unselected camera and mounted or not drive me up the walls every time. I'd prefer a highly simplified system that allows me to just set my values for the camera with no other options at all.
And a separate View-Undo like in XSI and other software. ;-)

But nonetheless, thanks a ton for all the great work!!!

Cheers,

Tom
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