Field Mapping - A New Approach for Adaptive BSD

Check out our technology advances and new features.
nicolaco
Licensed User v1.5
Licensed User v1.5
Posts: 67
Joined: Wed Jan 11, 2012 2:14 pm
Location: France
Has thanked: 0
Been thanked: 4 times
Contact:

Sat May 04, 2013 6:44 am

Field mapping look awesome :shock: . I wonder if... is it be possible to use this method with GPU engine ?

Thank you
User avatar
noro
Licensed User v1.5
Licensed User v1.5
Posts: 623
Joined: Mon May 11, 2009 8:19 pm
Has thanked: 9 times
Been thanked: 6 times
Contact:

Sat May 04, 2013 8:26 am

I don't think it's ready now - U have 2 wait 4 the next revision - revision after revision we are waiting for, right now :)
User avatar
noro
Licensed User v1.5
Licensed User v1.5
Posts: 623
Joined: Mon May 11, 2009 8:19 pm
Has thanked: 9 times
Been thanked: 6 times
Contact:

Tue May 07, 2013 6:35 am

Any good news?
stinkie
Licensed User v1.5
Licensed User v1.5
Posts: 348
Joined: Mon May 11, 2009 9:20 pm
Has thanked: 0
Been thanked: 1 time

Tue May 07, 2013 8:55 am

lol. :)
User avatar
giannis
Thea Developer
Thea Developer
Posts: 7986
Joined: Sun Jul 06, 2008 8:25 pm
Location: Athens, Greece
Has thanked: 11 times
Been thanked: 6 times

Wed May 08, 2013 1:55 pm

nicolaco wrote:Field mapping look awesome :shock: . I wonder if... is it be possible to use this method with GPU engine ?
No... this is something specific for Adaptive (BSD). Every engine will have its own strength points. ;)

Best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
User avatar
Pixero
Thea Beta Tester
Thea Beta Tester
Posts: 1745
Joined: Tue May 12, 2009 9:20 am
Location: Halmstad, Sweden
Has thanked: 40 times
Been thanked: 138 times
Contact:

Wed May 08, 2013 6:48 pm

Hmm... I thought I read somewhere in the forum that the GPU rendering solution would be both unbiased and biased?
User avatar
Solo
Licensed User v1.5
Licensed User v1.5
Posts: 3647
Joined: Fri May 15, 2009 9:15 pm
Location: Dallas, Texas
Has thanked: 1 time
Been thanked: 5 times

Wed May 08, 2013 6:55 pm

Pixero wrote:Hmm... I thought I read somewhere in the forum that the GPU rendering solution would be both unbiased and biased?
Yes you read correctly, currently we have both options in beta, I still do not have the new BSD (field mapping), I'm assuming it will be an additional option and not a replacement option.
User avatar
Pixero
Thea Beta Tester
Thea Beta Tester
Posts: 1745
Joined: Tue May 12, 2009 9:20 am
Location: Halmstad, Sweden
Has thanked: 40 times
Been thanked: 138 times
Contact:

Wed May 08, 2013 7:19 pm

Solo wrote:Yes you read correctly, currently we have both options in beta.

:thumbup: :clap:
User avatar
victor
Posts: 1488
Joined: Thu May 14, 2009 8:42 pm
Location: Spain
Has thanked: 1 time
Been thanked: 13 times
Contact:

Wed May 08, 2013 8:40 pm

Solo wrote:
Pixero wrote:Hmm... I thought I read somewhere in the forum that the GPU rendering solution would be both unbiased and biased?
Yes you read correctly, currently we have both options in beta, I still do not have the new BSD (field mapping), I'm assuming it will be an additional option and not a replacement option.
You are wrong ;)
https://www.motivacg.com
· CGArt & Technology ·
User avatar
Solo
Licensed User v1.5
Licensed User v1.5
Posts: 3647
Joined: Fri May 15, 2009 9:15 pm
Location: Dallas, Texas
Has thanked: 1 time
Been thanked: 5 times

Wed May 08, 2013 9:57 pm

victor wrote:
Solo wrote:
Pixero wrote:Hmm... I thought I read somewhere in the forum that the GPU rendering solution would be both unbiased and biased?
Yes you read correctly, currently we have both options in beta, I still do not have the new BSD (field mapping), I'm assuming it will be an additional option and not a replacement option.
You are wrong ;)
:shock:

Then I have a version that has both GPU versions (I'm gonna keep it)
Locked