Improved Physical Sky Model

Check out our technology advances and new features.
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giannis
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Sat Nov 16, 2013 5:10 pm

Dear friends,

we have made an improvement for all render engines, related to the physical sky. Thea's sky in v1.3 is much more accurate for spectral rendering and yields much better results in higher values of turbidity (which are usually wanted to give special mood to a render). The parameters for the new physical sky model are basically the same with similar influence on the image but more accurate response.

I believe that showing some images is much better than saying more words, so here are some renders. :)

Best wishes
new_sky_1.jpg
new_sky_2.jpg
new_sky_3.jpg
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Hieru
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Sat Nov 16, 2013 5:16 pm

Wow, these look fantastic :clap: Looking forward to trying out the new physical sky.

Will there be any kind of guide or mini tutorial showing how to achieve different effects/moods?
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massimo
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Sat Nov 16, 2013 5:18 pm

Looks great. :thumbup:
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nigec
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Sat Nov 16, 2013 5:36 pm

I'll love to know how you did the second one, is that without GM?
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christrapeze
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Sat Nov 16, 2013 6:19 pm

nigec wrote:I'll love to know how you did the second one, is that without GM?
yes i am curious as well
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seraleklee1
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Sat Nov 16, 2013 6:51 pm

:clap: :thumbup:
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plot-paris
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Sat Nov 16, 2013 6:55 pm

looks great indeed!
I want those sun rays!!! :shock:
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yglemarec
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Sat Nov 16, 2013 7:41 pm

:clap: :clap: :clap: :D
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giannis
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Sun Nov 17, 2013 6:20 am

nigec wrote:I'll love to know how you did the second one, is that without GM?
I think not, it is a box volume. Patrick can post the scene or, better, we could add it on site as example scene.

Best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
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Javadevil
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Sun Nov 17, 2013 6:44 am

Wow, looks stunning !!

Which engine are these rendered with ?

I'd love to see the god rays file :)
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