Fine Tuning of Interactive Render (Adaptive AMC)

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giannis
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Sat Dec 24, 2011 10:42 am

Dear friends,

we didn't want to leave this year, without a new tech announcement and so we have one, just in time! Among other things, we worked the last period on fine tuning the interactive render (IR). There were some careful improvements that make now navigation even smoother and much more fun to play with!

Special optimization has been made on the selection, click and orbit/pan, material drag & drop during interactive render: Thea uses now a different mechanism for these operations with instant feedback. In previous versions, there was some (initial) delay that was increasing with the scene complexity; now these operations are not a "show stopper" for IR anymore. ;)

But the main addition corresponding to this tech announcement, is the introduction of a new powerful method (called Adaptive AMC) into IR. This method, that could be thought as the biased analog of TR2, has the ability to resolve difficult lighting conditions, SSS and medium scattering and still give interactive feedback.

And to finish with interactive render, there are some small but nice UI additions - like the new navigation toolbar, hide gizmo option (that could cause an accidental movement), material drag & drop undo and correct viewport drawing of lens shift - that "complete" the experience.

We have recorded here a video showing all these improvements. The architectural scene used as our test case is courtesy of Davis Carter Scott, Inc. (kindly offered for our internal testing).

http://www.youtube.com/watch?v=Q7DldMuwbIM[/youtube]

best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
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Oxer
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Sat Dec 24, 2011 12:10 pm

Incredible improvements!! :clap: :clap:
You are working hard to make the best render application.

Thanks to all Thea Team!!

Merry Christmas and Happy New Year!!
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Sat Dec 24, 2011 12:51 pm

how about Cinema4d -> any improvements :?:
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SandroS
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Sat Dec 24, 2011 1:24 pm

great stuff Giannis!

AMC has easily become my IR engine of choice ;)

nice to see the OpenGL shift lens has been added :thumbup:
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dbalex
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Sat Dec 24, 2011 2:18 pm

SandroS wrote: nice to see the OpenGL shift lens has been added :thumbup:
yep great news!
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Sat Dec 24, 2011 2:57 pm

dbalex wrote:
SandroS wrote: nice to see the OpenGL shift lens has been added :thumbup:
yep great news!
When is goin to be available? And where?

Thankyou
Bravoddb
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giannis
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Sat Dec 24, 2011 5:13 pm

bravoddb wrote: When is goin to be available?
Most probably with the new year (it may be available even inside next week but we don't want to push it too much since next days are holidays for many users anyway).
bravoddb wrote: And where?
In the usual place... here in forum and on site afterwards.

We are preparing also a nice surprise package for enriching your renders. ;)

best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
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niki
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Sat Dec 24, 2011 6:52 pm

Hi Gianis.. Congrats to you and the team! thea render never failed to amaze me.
Merry Christmas and a Happy New year :thumbup:
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Sat Dec 24, 2011 7:09 pm

giannis wrote:
bravoddb wrote: When is goin to be available?
Most probably with the new year (it may be available even inside next week but we don't want to push it too much since next days are holidays for many users anyway).
bravoddb wrote: And where?
In the usual place... here in forum and on site afterwards.

We are preparing also a nice surprise package for enriching your renders. ;)

best wishes
Greatest.

Oh ave a question,
Can be done God Rays with this release? (with interactive render)
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joe average
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Sat Dec 24, 2011 7:59 pm

giannis wrote: material drag & drop undo
8-) :clap: :clap: Something that used to hamper the workflow... Much appreciated... :thumbup: Ofcourse I can't wait to try out the new IR!!

There's a lot of other improvements but this one for me takes the cake... A very Merry Christmas and a Happy New year to everyone at Thea and in the forums.
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