This new beta brings a lot of new features and bug fixes. We tried our best to incorporate fixes to bugs reported in the forum, as well as implement those suggestions that we could in the time available.
We also split the installers in two: WITH assets (textures, materials, etc.) and WITHOUT assets.
Those of you that already downloaded beta 2 can use the "No Assets" package, but you have to adjust the preferences to point to beta 2 assets, see image below: .
DO NOT UNINSTALL BETA 2 AS THIS WILL REMOVE THE ASSETS TOO
Or, if you prefer, copy the assets into a folder of your choice and uninstall beta 2.
Fixes and addition since beta 2
- RENDER
- MT Render Settings : wrong range for Ambient Occlusion distance [nigec]
- Material : Added reflectance texture to transparent material [Rombout]
- Panoramic Rendering must use camera position instead of origin of global axes [Rombout]
- Background color ignored in rendering in some usecases
- Invalid camera parameters when reading Thea scenes
- Camera f-number used as exposure f-number
- Import from Thea render : ISO Adjustment in according to Shutter Speed and F-Number
- Tone mapping : Gamma and sharpness must be active by default.
- Bugs in rendering settings
- Rendering Issue: HDRI and Texture paths get lost
- Wrong exposure when reading thea scenes with F-Number different that 5.6
- MT Camera & MT Render Settings : wrong sharpness on/off management
- Update Render What's new link
- Darkroom: Correct names for Caustics and Full.
- Darkroom: Comparison display settings should work OK now.
- STUDIO
- Deleting a curve with Curve plot active, crashes studio
- Studio crashes during a surface continuity analysis
- Radial Symmetry - Made Reference on Diameter editable
- Crash during a boolean editing.
- History Browser: while in picking mode there is not the possibility to choose which input of a MultiOutput node to remove. fixed
- History and World Browsers: while in picking mode if a MultiOutput has only one output the selection dialog must not be used. fixed
- can have a partial deformation on wire bodies, fixed
- PolyNURBS
- Bad polynurbs geometry when Wheel arc is created in opposite direction
- WRAP tool, to reconstruct free form shapes
- MISC
- New logic for Zoom camera control, now it's possible to zoom into closed objects [antares333, Rombout]
- TriMesh geometry cannot be selected in Wireframe mode [Rombout]
- Random crash when reading models with instances [youyou40]
- When instancing multiple objects, the rotation is performed for each object around its local axes and the objects break apart [nigec]
- Preferences: added "Enable Debug log" option under General/Debug to save all the debug logs into a file located in the folder "Documents\Altair\2019.3\InspireStudio\Logs\errors.log" (or "...\InspireRender\...) [nigec]
- Preferences: renamed "Common" section to "Common Folders" [Rombout]
- TriMesh geometry cannot be selected in Wireframe mode [Rombout]
- Adjusted Pan camera control to pan more controllably
- Improved speed of OpenGL redraws
- Improved speed when closing huge scenes
- Problem loading SVG files
- Fixed bugs and some crash when importing Rhino files
- Help from Start menu - page link is broken
- FloatEdit readonly should shows all the possible decimal digits. fixed
- Help - "What's New" freezes Studio and Render
- Studio crashes during a file loading if the mouse arrow is on the perspective view.
- Very slow in reading big scenes in .iStudio/.iRender format -- Improved by orders of magnitude
- TriMesh tool - When converting to PolyNURBS show a warning if number of vertices is greater than 1 million
- OBJ Import : added option "Use texture alpha for clipping"
- Deleting the last instances of an object does not remove the "master" flag from a node. The "Select instances" option remains available and if selected Studio crashes. fixed
- File/Open and File/New are slow when the scene has a lot of objects. fixed
- On this page you can also watch introductory videos, we highly recommend to do that as they contain important information to be up and running with the UI.
- Type in your data and click the big button SUBMIT.
- You will then be able to download either one or both packages.
- The (time-limited) license is no more included in the package, but it is attached to this post, read below.
- New betas will be made available every week, with an updated license.
.
License
Attached here is the new time-limited license, save it in a folder of your choice: .
Then upon launching Render/Studio open the file menu and choose "Licensing" as shown in the screenshot below: .
On dialog that opens, click on the chevron to open the section "HyperWorks units" and then click the little folder icon as shown in the screenshot below and search and choose the license file you downloaded above (you may have to change the file filter to "All files").
Finally click "Activate". .
Hope you guys enjoy the changes,
-Claudio