hahahahah EPIC

Moderator: claudio
Nice edit, but isnt data folders more appropriate here. Data tells the user more about its kind.Preferences: renamed "Common" section to "Common Folders" [Rombout]
Not sure why this says Darkroom, this is engine. I also want to point out again that fake caustics your using as a setting while basically switching to AMC and NOT using presto. This is misleading since its a completely different engine!Darkroom: Correct names for Caustics and Full.
I dont get this description, i opened my test scene from Thea and i dont see anything happen to the exposure.Camera f-number used as exposure f-number
Import from Thea render : ISO Adjustment in according to Shutter Speed and F-Number
Wrong exposure when reading thea scenes with F-Number different that 5.6
We store internally in a way that if you move the Assets folder, we do not lose the connection.Rombout wrote: ↑Thu Jun 27, 2019 11:03 pm Okay thats sounds a bit to simple. How does Irender take care of links in materials? Thea uses absolute paths, which can be a hustle but also a savior. Moving items however is a hustle with that method. So does that mean Inspire use absolute paths, does sound like it.
Don't worry about the engine. Just worry about what features are enabled.Rombout wrote: ↑Fri Jun 28, 2019 12:21 amNot sure why this says Darkroom, this is engine. I also want to point out again that fake caustics your using as a setting while basically switching to AMC and NOT using presto. This is misleading since its a completely different engine!Darkroom: Correct names for Caustics and Full.
It's just formatted in a different way but it's the same value internally.
In the future (hopefully near future) all plugins will switch to the new material format.Rombout wrote: ↑Fri Jun 28, 2019 12:21 am PS concerning that new material file. Does this also count for Thea4SU? Because that would mean a huge job for us all converting everything. Also it will completely rull out studio as we have now. It sort of does when make Thea4su v2 materials, but there is still backward compatibility. Why not use mat.thea for irender? That way we can keep everything as is or make it possible to read both. I see big issue coming in this part.
Could you be more specific?
Tell them why you feel that way, it'll never get better if you don't