I really like the texture tool, though i dont like that its separated from material editing. This is to much clicking and re-opening panels.
When you set texture positioning to UV, we dont have proper input controls like the other methods have. We only have the weird circle to move around and scale, i miss the inputs the other methods have. Missing are location, global size (dimensions), rotate.
Sorry for the weird screenshot, its almost impossible to take a proper shot of that panel. It keeps fading out.
[REQ]Add missing input for UV Texture method
Moderator: claudio
- Rombout
- Posts: 15254
- Joined: Tue May 12, 2009 12:42 am
- Location: Curacao, Netherland Antilles
Well you have U and V coordinates which could be converted to X and Y. So why not? Most 3d software have this option to shift textures while it has been UV mapped. Its kind of standard i think.
I mean you do have a gizmo which can do it, but that not very useful since its basically eyeballing. You can work precisely with it.
I mean you do have a gizmo which can do it, but that not very useful since its basically eyeballing. You can work precisely with it.