Feedback on Photorealism

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LucianoJMM
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Fri Dec 21, 2018 1:13 am

Images and architectural designs are stunning. But they are not made in Thea. My opinion :shifty:
duanekemp
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Fri Dec 21, 2018 2:43 am

I really don't know if this is any great indication, one way or the other (as one never really knows).... but, the work sure looks as if it was produced by the software they require as a qualifier for new job applicants.

When hiring new employees... 3D Max, Vray and Corona are qualifiers.... Thea was not required to know.

https://scontent-frt3-1.xx.fbcdn.net/v/ ... e=5C8C2980
⭕ Freelance internal ⭕
The VACANCY IS FOR GENERALIST 3 D (freelance)
Immediate hiring to work local at our headquarters in São Paulo, near the consolation subway station.
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Markio
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Sun Dec 23, 2018 12:48 pm

Rombout wrote:
Fri Jul 27, 2018 6:53 am
They are not thea, it scream vray or corona... almost 99% sure of that. But still they are sublime images. Wonder though why the OP comes here to ask, no feedback or anything... weird ...
I agree, that these renders look very nice. Are there features missing, that Thea is unable to produce these kind of renderings? Biased vs unbiased engines?
Although I am a registered Thea user, I lack serious rendering experience. So I'm just curious on what Thea is able/unable to deliver.

Browsing Behance for Vray and Corona gives an indication on what to expect from high-end rendering solutions and high-end archviz companies. Thea renderings are for the most part missing from Behance or cgarchitect. Which is a pity, for there are some very nice examples in the gallery on this forum.
duanekemp
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Sun Dec 23, 2018 5:30 pm

Markio,

Did you try doing a Thea Render search?

https://www.behance.net/search?content= ... a%20Render
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Rombout (Mon Dec 24, 2018 2:38 am)
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Rombout
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Mon Dec 24, 2018 2:40 am

Markio wrote:
Sun Dec 23, 2018 12:48 pm
Rombout wrote:
Fri Jul 27, 2018 6:53 am
They are not thea, it scream vray or corona... almost 99% sure of that. But still they are sublime images. Wonder though why the OP comes here to ask, no feedback or anything... weird ...
I agree, that these renders look very nice. Are there features missing, that Thea is unable to produce these kind of renderings? Biased vs unbiased engines?
Although I am a registered Thea user, I lack serious rendering experience. So I'm just curious on what Thea is able/unable to deliver.

Browsing Behance for Vray and Corona gives an indication on what to expect from high-end rendering solutions and high-end archviz companies. Thea renderings are for the most part missing from Behance or cgarchitect. Which is a pity, for there are some very nice examples in the gallery on this forum.
The main difference is that mos vray or corona renders have superb modeling apps at there disposal. Thea is mostly SU based and with all due respect you will never get the same quality which some other software can give. Though with Thea4su you can link in hig res props and still make good renders.'

Have look at my thread here where i test all kinds of scenes. https://thearender.com/forum/viewtopic.php?f=22&t=15881
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Hieru
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Mon Dec 24, 2018 10:23 am

I don't think it's the limitations of SUp that's the issue here (I would argue that there is very little that you can't do in terms of architectural and interior rendering). It's more a case of Thea missing out on all the artists who work with the likes of 3DS Max and not getting the exposure it deserves.

You don't see many renders via the likes of Behance because of these limitation and the poor market reach of Thea.
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duanekemp (Mon Dec 24, 2018 11:01 am) • Rombout (Tue Dec 25, 2018 2:15 am) • Markio (Tue Dec 25, 2018 10:05 pm)
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duanekemp
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Mon Dec 24, 2018 11:05 am

As other software are more popular, there are few "masters" using Thea. Thea still not not seem to have grasped the attention of the market and many still don't know it exists. For this, I agree with David on this.

SU has come a long way. But, for all the render artists out there, how many are actually using Thea to be able to impact the community? The marketing must adapt and change to be able to attract more pros to experiment and excel, post and publish the quality works that grab attention. For the longest time, Ronen Bekerman's forum would simply leave out Thea as a render option and we still have a long way to go before Thea is considered mention in the top three render options before we see a difference in the amount of renders produced and published... imho.
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Rombout
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Tue Dec 25, 2018 2:20 am

duanekemp wrote:
Mon Dec 24, 2018 11:05 am
As other software are more popular, there are few "masters" using Thea. Thea still not not seem to have grasped the attention of the market and many still don't know it exists. For this, I agree with David on this.

SU has come a long way. But, for all the render artists out there, how many are actually using Thea to be able to impact the community? The marketing must adapt and change to be able to attract more pros to experiment and excel, post and publish the quality works that grab attention. For the longest time, Ronen Bekerman's forum would simply leave out Thea as a render option and we still have a long way to go before Thea is considered mention in the top three render options before we see a difference in the amount of renders produced and published... imho.
Thea was mentioned in some polls there a couple times. But that was long ago. Also Thea Renders have been high lighted on Ronen Bekerman,link 1, link 2, yet the marketing team did not pick that up properly and should have started rebellious marketing.

Since we dont have new studio i dont think it will gain any attention there. As SU is seen as pre-modelling or base-modelling app and not really taken serious at big bold forums or art sites.

But since plugins where dropped some of the artists on this forum sort of stopped i guess. It is these kind of artists Thea needs, yet doesnt seem to understand it... :silent:

At least this is my 2 cent on it.
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duanekemp (Tue Dec 25, 2018 2:27 am)
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duanekemp
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Tue Dec 25, 2018 2:28 am

Well, hopefully... that will all change this year and new users will come "flooding" in. :thumbup:

And....

HAPPY HOLIDAYS AND A HAPPY NEW YEAR!
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dbalex
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Tue Dec 25, 2018 10:04 am

Hieru wrote:
Mon Dec 24, 2018 10:23 am
I don't think it's the limitations of SUp that's the issue here (I would argue that there is very little that you can't do in terms of architectural and interior rendering). It's more a case of Thea missing out on all the artists who work with the likes of 3DS Max and not getting the exposure it deserves.

You don't see many renders via the likes of Behance because of these limitation and the poor market reach of Thea.
For me sketchUp is limited, even with all the plugins, there is no multiple uv-map support, no renderfarms, no proper animation support, no uv-paint and built-in mapping tools, no real dynamic linking and replacement of assets, render only displayed subdivision, no proper forestpack tool (skatter is a great start but is still limited) ... With every project I'm working on I feel more and more the need to change to blender or 3dsmax.

For example I get more and more asked to do animations after delivering still images, how do you do that with thea4sketchup and without renderfarm? You start all over in another software and renderer for your anim only? So the result is not consistent with your still images. Yes there are animation plugins but those are just a workaround, compared to the tools you have in proper animation softwares.

Sketchup is great and I really love it for it's simplicity but for a rendering studio that needs to deliver a lot of images, and animations, you need a software optimised for a rendering workflow which SketchUp is not. You buy collections of assets to speed up your work. Manually converting every asset takes a lot of time. And thea dropped support for blender and 3dsmax so it's impossible for users that want to step up their game to continue using thea in the long run. And the ones that are already working with those softwares don't even have the opportunity to try thea. I don't really see the situation changing anytime soon.

They should at least make some big marketing efforts on the cinema4D world but it doesn't seem to gain traction there as well, don't know why.

For those who are old users of the forum, you know we lost a lot of great users that made good work, the forum feels a lot less living then it used to be, they just moved on which is a pitty...
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