Video Tutorial: Reflectance and Roughness

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christina
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Two of the most important features of Thea Material lab, the Reflectance and Roughness options, are explained at this video tutorial, along with real life examples and analytical details of their settings in Thea Render Studio.

A zip file containing the textures used for this tutorial, can be downloaded here.

https://www.youtube.com/watch?v=o2Ff39il-Zo[/youtube]

Video created and narrated by Patrick Nieborg.
Shoot for the moon. Even if you miss, you'll land among the stars.
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PixelMango
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Very Helpful. Thanks Christina. :thumbup:
DavePSB
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Clamp explained!! Thank you for these great tutorials.
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theachu3d
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thanks!!!
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jc4d
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Really great tutorial, many thanks :)
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naudofr
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Thanks ! :thumbup:
stinkie
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Thanks. Very useful. :thumbup: Can I submit a request for a vid on AA and material sampling?
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patricks
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stinkie wrote:Thanks. Very useful. :thumbup: Can I submit a request for a vid on AA and material sampling?
yes this kind of tutorial will definitely come when I start with BSD tutorials :)

Greetings Patrick
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I too, can see the stars on a desert night, and feel them. But do I see less or more ? "

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stinkie
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Ah! Cool. Looking forward to those! The BSD engine is very nice, but I am relatively certain there's not that many Thea users around who fully understand all of its settings.
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Spherical
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This was very useful. Fully understanding the physics is essential and helps all work with materials and texturing; not only in a physically-based renderer. To a certain degree, biased renderers in any application will respond in the same way to settings applied there and result in better output.
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