Thea Render Revision 370

Development versions, documentation, tutorials and application resources may be found here.

Moderator: patricks

User avatar
Rombout
Posts: 15255
Joined: Tue May 12, 2009 12:42 am
Location: Curacao, Netherland Antilles

will their be the function to follow the cam in the GPU??? so we can trial error the cam positions
User avatar
giannis
Thea Developer
Thea Developer
Posts: 7986
Joined: Sun Jul 06, 2008 8:25 pm
Location: Athens, Greece

I assume yes. Although motion blur won't be available in the beginning.

best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
User avatar
Rombout
Posts: 15255
Joined: Tue May 12, 2009 12:42 am
Location: Curacao, Netherland Antilles

i cant get a animation to work.
I opened a scene, added a motion to a sphere with rotation as well. But nothing happens when rendered, in the gpu i do see the scene rotate. I did try both bsd and tr1
User avatar
velopl
Licensed User v1.5
Licensed User v1.5
Posts: 204
Joined: Tue Apr 13, 2010 5:55 pm
Location: Belfast/Northern Ireland

Rombout wrote:i cant get a animation to work.
I opened a scene, added a motion to a sphere with rotation as well. But nothing happens when rendered, in the gpu i do see the scene rotate. I did try both bsd and tr1
Did you changed in Renderer->Animation->Render Frames to All ?
Regards
Lukasz
User avatar
Rombout
Posts: 15255
Joined: Tue May 12, 2009 12:42 am
Location: Curacao, Netherland Antilles

yes i did, i even let the camera track the sphere. The cam movement does work. But the sphere just wont animate when rendered. It does animate in the preview
User avatar
Rombout
Posts: 15255
Joined: Tue May 12, 2009 12:42 am
Location: Curacao, Netherland Antilles

it used the unbiased scene. the backplate/studio does animate. Si there's something wrong with that sphere in the scene
User avatar
notareal
Thea Support
Thea Support
Posts: 6558
Joined: Sat Jul 19, 2008 3:12 am
Location: Oulu, Finland

Used a unbiased material room? Perhaps that explains, that scene uses a parametric sphere, not actual mesh.
imodel
Licensed User v1.5
Licensed User v1.5
Posts: 500
Joined: Sun Jun 14, 2009 6:37 pm

The pace of Thea developement is impressive and I really like this program. I personally appreciate this update. I do think we need lock rotation on the camera though. Thanks Giannis and Crew!
User avatar
Rombout
Posts: 15255
Joined: Tue May 12, 2009 12:42 am
Location: Curacao, Netherland Antilles

'lock rotation'
i meant that when making a cam anim, that one can see the final result as a sort of see through cam view
User avatar
velopl
Licensed User v1.5
Licensed User v1.5
Posts: 204
Joined: Tue Apr 13, 2010 5:55 pm
Location: Belfast/Northern Ireland

Rombout wrote:'lock rotation'
i meant that when making a cam anim, that one can see the final result as a sort of see through cam view
viewtopic.php?f=54&t=2659
;)
Regards
Lukasz
Locked

Return to “Versions & Resources (Studio)”