Sorry Rombout, was not a reply to your question. Use "mount camera". I was commenting about a separate issue. The animated camera needs some roll control.lock camera rotation

Moderator: patricks
After making the forthcoming tutorial, we realized that even if specifying the targetimodel wrote:The animated camera needs some roll control.
This might be due to the driver itself. We have seen some occasional problems with Linux+OpenGL, there was also one issue essentially making Thea "hanging" when drawing big scenes. So far, we haven't found anything "buggy" in the source, and given that win/macosx viewport is functioning well, I have a strong feeling about driver fault.camara wrote:As a note, let me just mention that I have a flickering on ubuntu in the viewport when I pan or orbit which complicates the assembly of the animation. I do not have these problems in the windows.
giannis wrote:...next revision will be quite a leap ahead.