hi PangaPanga wrote:Giannis,
I had a question about the Opengl Viewport as you're speaking about it. I'm frequently working on large models, which are sometimes relatively high poly models, and I encountered some reccurent troubles :
1. First, when I zoom out to see the whole model, the model tends to disapear, whatever the display mode I choose (wireframe, solid, etc...)
2. For the majority of my large models, high poly or not, the Opengl viewport is slow to very slow, and I wanted to know if it's a limitation of those dev revisions of Thea and if the performance of Opengl viewport'll be improved in the future.
3. In large models again, when I zoom out and I want to move a camera from its pivot, sometimes I move the camera pivot, and sometimes I move the pivot of the camera target, and It's hard to see where I have to click in order to get the right pivot. I can zoom in to see the difference, but then I cannot see anymore my model, and as Thea is slow in displaying large models, it's a bit annoying...don't Know if something can be done for that.
Some observations I wanted to make for a long time. Thanks anyway for your hard work on Thea developpement.
Ps : My configuration : Win7 64 bits, 8 gb ram, CPU QX9650 3ghz, 2 NVIDIA Geforce 8800 GTS512Mo. in SLI with up to date drivers.
Regards.
Panga.
about 1, there is a hardcoded limit of 1Km - this is the furthest distance you can see. Could it be that the model is exported with wrong scale?
The second is indeed a problem but having a test scene ( your slowest!) could help us using it as a benchmark. For the third, perhaps we could hide target pivot by default.
Best wishes