Thea Render Revision 470

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Rombout
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wow that improvement on the bump means we need to redo all of our preset materials!!!!!
hahaha dont think DALLAS is goiing to like that :lol:

i installed the new version and needed to redo all the preview scenes. But i copied the new once over now, that was easier

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ThomasHelzle
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giannis wrote:
ThomasHelzle wrote:Or maybe the XSI exporter is setting a wrong tag? I'll investigate.
This could be the case as well, i.e. something in the source XML file. :roll:
Hi giannis,

it was the Softimage XSI exporter which is out of sync with the latest changes in Thea.
Steven is on it.

Cheers,

Thomas
ThomasHelzle
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Rombout wrote:wow that improvement on the bump means we need to redo all of our preset materials!!!!!
hahaha dont think DALLAS is goiing to like that :lol:

i installed the new version and needed to redo all the preview scenes. But i copied the new once over now, that was easier

Image
I'm not sure if I like the new bumps.
The old ones were perfect for stills, very sharp and well defined like in hardly any other renderer.
Would it make sense to have a choice here?

Cheers,

Thomas
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notareal
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One have a opportunity for much wider range with bump. With a rough estimate if before the bump (%) where 100%, you can now use 20%. For that wood sample 5-10% should be fine and give similar result that old bump.
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DallasRT
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Rombout wrote:wow that improvement on the bump means we need to redo all of our preset materials!!!!!
hahaha dont think DALLAS is goiing to like that :lol:

i installed the new version and needed to redo all the preview scenes. But i copied the new once over now, that was easier

Image

I think I will let you guys do your own conversion :think: and any new materials will reflect the new revisions bump and displacement. You are right though, I do not see myself going back over the 1300+ materials I've uploaded. :wtf:
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giannis
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ThomasHelzle wrote: I'm not sure if I like the new bumps.
The old ones were perfect for stills, very sharp and well defined like in hardly any other renderer.
Would it make sense to have a choice here?
The new one is actually much better in terms of evaluation. There is a difference in strength
(the new one is stronger), so one has to set strength now less and there are no "fireflies"
when it comes to unbiased rendering.

@Rombout: which one is the new bump?

@DallasRT: we will make an auto-conversion in next revision.
Science may limit knowledge but should never limit imagination - Bertrand Russell
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giannis
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jenujacob wrote:i still hope that TR1 Sun Discs become a reality sooon!!! :lol:
very very soon... 8-)
Science may limit knowledge but should never limit imagination - Bertrand Russell
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notareal
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giannis wrote: @Rombout: which one is the new bump?
I believe left is new bump. Looks similar to my experiment with Thea wood library materials, with they default bump.
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Ok, so I guess I have to work some more with the new bump and adapt all my materials - sorry for my premature posting above. :oops:

Cheers,

Thomas
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giannis
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ThomasHelzle wrote:Ok, so I guess I have to work some more with the new bump and adapt all my materials - sorry for my premature posting above.
I don't believe it is needed, since we are going to adapt the older scenes inc. bump with a newer revision.

Crossing my fingers, an update will be available today :)
Science may limit knowledge but should never limit imagination - Bertrand Russell
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