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Re: Thea Render Revision 478

Posted: Tue Mar 15, 2011 9:28 pm
by Rombout
Frankych wrote:
patricks wrote: try turning supersamapling to "None" when rendering with TR1 and such a resolution
Greetings Patrick
Hi Patrick,
you've made my day ;-)
Effectively, turning supersampling to none allows the render to happen @3600x2400. And what's even better, I can also activate the alpha channel. Brilliant.

Cheers
Francois
there's also a trick to run a stripped version of thea, you dont have a viewport etc etc and just hit render. I know how to this on a mac, but cant seem to find it on a PC

Re: Thea Render Revision 478

Posted: Tue Mar 15, 2011 11:03 pm
by ciccio
giannis wrote: Yes... that was something broken when we re-calibrated sun-sky system and exposure. Problem is fixed now in internal build.

best wishes
giannis, thanks for the reply ;)

Re: Thea Render Revision 478

Posted: Wed Mar 16, 2011 11:23 am
by gargon
Hello Giannis! I wonder when are you going to get 64 bit version for Mac OS X?
Thanks.

Re: Thea Render Revision 478

Posted: Wed Mar 16, 2011 6:09 pm
by giannis
gargon wrote:Hello Giannis! I wonder when are you going to get 64 bit version for Mac OS X?
This stays as a goal for v1.1. It means that a first version will be available soon for testing.

best wishes