.c) You can now subdivide your
meshes inside Thea!

Moderator: patricks
Probably due to IBL if you are rendering with Adaptive BSD. The bump should also work perfectly now if you are using tone mapping on the bitmap.Rombout wrote:ehhh sorry but what happened with the bump....
in rv478 i already downed it to 10% but when i open it in rv 486 and hit render its very obvious again or is it due to the changes in the IBL. the whole lighting changed as it seems