Thea Render Revision 491/492

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giannis
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Dear friends,

during the past 2 weeks, there was some slowdown in development progress (due to relocating
the office) but everything is fine now.

Despite the small progress, we decided to release the current build before this Easter. So, here
it goes for revision 491, basically a bug fixing revision.

There are 3 major bug fixes and other minor (that can be seen in the change log):
A. Thea is now improved in terms of noise when it comes to IBL lighting with Reflection and/or
Refraction maps defined. Both the unbiased core as well as Adaptive BSD respond much better
now.
B. Fixed handling of sky.thea (environmental lighting) files. In more detail, Thea now makes an
automatic clean up whenever you apply a new sky from the browser, so that you don't run out
of memory. Additionally, packing of sky files is now working.
C. Fixed interactive render graying out the Viewport when used in camera frame (with very
large scenes).

Besides, there is an important addition in this revision! Network rendering for Adaptive BSD! ;)
This works for still images (like unbiased modes) in a bucket rendering fashion. Each client
receives a bucket to process which sends back to server when it is finished. Note though that
currently, there is no fault tolerance mechanism, so if a client dies or is unable to reach the
server, the render will be missing the related regions (that were to be processed by this
client).

Hope you will enjoy this new release, which is recommended to upgrade - since it is basically
a bug fixing revision. As always, you can find the download links and change log at this thread:
http://www.thearender.com/forum/viewtop ... =61&t=1849

You can also download the packages from the following mirror links:
Windows: http://www.solidiris.com/thearender/The ... v1.0.9.exe
Linux: http://www.solidiris.com/thearender/The ... 0.9.tar.gz
MacOSX: http://www.solidiris.com/thearender/The ... v1.0.9.dmg

best wishes


New revision RV492 has been published that reverts OpenGL Viewport changes back due to reports
indicating some problems in navigation.

You can download RV492 from the usual thread or the mirror links:
Windows: http://www.solidiris.com/thearender/The ... v1.0.9.exe
Linux: http://www.solidiris.com/thearender/The ... 0.9.tar.gz
MacOSX: http://www.solidiris.com/thearender/The ... v1.0.9.dmg

best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
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SamHowell
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Downloading, thankyou.
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Javadevil
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Nice work Ioannis,

You could stop work for six months of the year and still code faster than most render devs :)
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Rombout
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woehaa! great thanks again!
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PINOY
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Thank you!Downloading now.
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naudofr
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Thanks !
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Bob James
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C. Fixed interactive render graying out the Viewport when used in camera frame (with very
large scenes).
All along I thought it was my video card :shock:

:clap:
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Rombout
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Way cool as I read all the new features and fixtures I can finally adjust my product shots with mm precision. Really great add! Will there be an option too that when doing adjustments with the gizmo or the transformer that they both can be redone with history button :)
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giannis
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Rombout wrote:Way cool as I read all the new features and fixtures I can finally adjust my product shots with mm precision. Really great add! Will there be an option too that when doing adjustments with the gizmo or the transformer that they both can be redone with history button :)
I think I am going to disappoint you here... because the extra digits are shown in the rest user interface,
but not in the transform tool (OpenGL Viewport). I had really forgotten to make the change for that,
and it was rather easy... :problem:
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ThomasHelzle
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Great - thanks a lot for the update! :-)

One question though: Were there any changes to the navigation in Thea? I just tried to move the viewport around in a very simple scene with just one simple object and navigation is "swimming" in a very crazy way, like if all my movements were cached and long after I release the pen (working with a wacom, but the same happens with the mouse) everything continues to move for a while...
I'm only able to position the view by accident...

Anybody else seeing that?

Cheers!

Thomas
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