Thea Render Revision 504/505

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giannis
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Dear friends,

here we are with another nice revision, which has quite a few bug fixes and also includes the
latest feature from our tech announcement (photometric analysis).

First of all, there are some important bug fixes with respect to network rendering. Certain blotchy
artifacts when using Adaptive BSD in network are now fixed; caustic photon map is also correctly
shared between the server and clients. Rendering animation through the network has also been
implemented now.

Instancing tool is now working again correctly since there were some bugs both with the instance
selection and eraser. An important crash fix when in multithreading and using Adaptive BSD in
a scene with textures has been fixed, along with other small fixes.

The major feature of this revision is - of course - the generation of luminance and illuminance
analysis reports. We created a mini tutorial showing the steps for doing so, you can see it below.
Note also another small cool feature: display settings can now be saved and restored in the same
way with render presets; simply go to the Render menu > Display to save current settings or
to apply settings that you have already saved.

As always, you can find the download links and changes log in our usual thread:
http://www.thearender.com/forum/viewtop ... =61&t=1849

best wishes


Edit: the download links have been updated with RV505 which fixes the problem with
photometric report reported in MacOSX along with other small bugs.

You can download the application from the following direct mirror links:
Windows: http://www.solidiris.com/thearender/The ... 10.505.exe
Linux: http://www.solidiris.com/thearender/The ... 505.tar.gz
MacOSX: http://www.solidiris.com/thearender/The ... 10.505.dmg

Photometric analysis mini tutorial (page 1).
Photometric analysis mini tutorial (page 1).
PhotometricAnalysis_Page1.jpg (222.55 KiB) Viewed 1226 times
Photometric analysis mini tutorial (page 2).
Photometric analysis mini tutorial (page 2).
PhotometricAnalysis_Page2.jpg (188.9 KiB) Viewed 1226 times
Science may limit knowledge but should never limit imagination - Bertrand Russell
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warnotte
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Haaaa so cool :) Thanks for the work as usual. Will try all the network renders soon.
19marco23
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simply fantastic! I have no words!
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troyhome
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This looks totally awesome!! can't wait to try it out. Thanks!!
_______________________________________
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Oxer
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Great work!! :clap:
I have probed the new revision on Mac, all works fine only one problem, into the html report file of luminance and illuminance don't appears the thermometer with the numeric scale.
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giannis
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Oxer wrote: I have probed the new revision on Mac, all works fine only one problem, into the html report file of luminance and illuminance don't appears the thermometer with the numeric scale.
:shock: How did we miss that? :oops:
Science may limit knowledge but should never limit imagination - Bertrand Russell
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Panga
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Thanks for the update :thumbup:
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Rombout
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Kewl, new play material!
How does this part work

Code: Select all

Added ability to load material and generic objects via scripting. (Script)
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Rombout
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giannis wrote:
Oxer wrote: I have probed the new revision on Mac, all works fine only one problem, into the html report file of luminance and illuminance don't appears the thermometer with the numeric scale.
:shock: How did we miss that? :oops:
yep, it gives a PNG file of 0kb
i replaced it with the one of the thea app but it hasnt have the numbers on the side
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Rombout
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is it correct that photometric really acts to a meshes color or a color in the image.
i was playing and in a light room, one of the basics, i gave cool result.

Than i tried it on this image, than it looked like it acts simply to a color.
I never used luminance Analysis or something similar so don't shoot me! :mrgreen:
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