Thea Render Revision 504/505

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giannis
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Rombout wrote: Than i tried it on this image, than it looked like it acts simply to a color.
I never used luminance Analysis or something similar so don't shoot me! :mrgreen:
I am not sure, but I think you need to adjust the scale (min/max) to see all rainbow colors :)
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rttwlr
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Really good revision, I bet a lot of users will find Photometric Analysis really useful.

As a sidenote, transforming or more precisely moving objects in 3D Viewport feels a lot more fluid. Unfortunately this really annoying bug still remains unfixed. But overall, this is a good step forward. Thank you. :thumbup:
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naudofr
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Photometric analysis is a nice new feature. Thanks :)
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PINOY
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I always like new gadgets looks cool!
Thanks Team
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Rombout
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giannis wrote:
Rombout wrote: Than i tried it on this image, than it looked like it acts simply to a color.
I never used luminance Analysis or something similar so don't shoot me! :mrgreen:
I am not sure, but I think you need to adjust the scale (min/max) to see all rainbow colors :)
is see all those colors indeed, but i noticed that white is always yellow and it turns to deep purple over when black. Every color in between is a color in between off that. I will see if i can find something which gives me more info about these analysis.

How is that material and texture part work for scripting?
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eph
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Rombout wrote:is see all those colors indeed, but i noticed that white is always yellow and it turns to deep purple over when black. Every color in between is a color in between off that. I will see if i can find something which gives me more info about these analysis.
Rombout, from Wikipedia:
The luminance indicates how much luminous power will be perceived by an eye looking at the surface from a particular angle of view. Luminance is thus an indicator of how bright the surface will appear.
In other words, the luminance is the perceived (coloured) light power. No light = black, 100% light across all frequencies = white...
Now, illuminance is actually a measure of the intensity of the incident light, aka the light hitting the surface. On white reflective surfaces the luminance will approximate the illuminance, but black surfaces will absorb all the incident light, giving very low luminance back...
That's why, as a practical analysis tool, illuminance is more interesting for me, but that's being discussed in a different thread.. ;)
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:clap: Thank you for the hard work. Much appreciated. :clap:
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giannis
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We have made a quick update with revision RV505 in order to quickly fix the problem
with saving the photometric report on MacOSX. Along with that, we fixed a saving
issue with display presets on Linux. There are also other small bug fixes related to
interactive render, layer assignment to packages and a reworked -console switch
(to be used by Blender plugin).

You can download the application from the following direct mirror links:
Windows: http://www.solidiris.com/thearender/The ... 10.505.exe
Linux: http://www.solidiris.com/thearender/The ... 505.tar.gz
MacOSX: http://www.solidiris.com/thearender/The ... 10.505.dmg

best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
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Oxer
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Thanks Ioannis and all the Team.
You make the fix very quickly, like a thunderbolt!! :lol:
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ciccio
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Great work giannis
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