i am not sure how you are measuring this .... are you calculating render passes for a given time ?
if so, this does not always reflect the right situation with unbiased rendering like TR1 and TR2 because 1 pass can have more "quality" then before.
the best way to compare unbiased renders is how much noise is after a given time .... and you will see the speed increase with heavy and difficult scenes much more (longer renders)
for BSD it will depend much more on the scene and scene setup as we have now tracing depth per material which has a big impact on render times

Greetings Patrick