Although it's not that difficult to add in IR, it's not supported right now. But absorption is still evaluated.
best wishes
Thea Render Revision 576
Moderator: patricks
- john keates
- Licensed User v1.5
- Posts: 452
- Joined: Sat May 16, 2009 9:57 am
Thanks! Network rendering seems much more solid now.
- Rombout
- Posts: 15255
- Joined: Tue May 12, 2009 12:42 am
- Location: Curacao, Netherland Antilles
giannis how does that history setting work? i dont really get that info which is added. seems like the calculation is wrong or i dont get it. It seem like the s/p are a calculation of time diveded by 2 multplied by the passes
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- Licensed User v1.5
- Posts: 137
- Joined: Mon Jul 27, 2009 11:11 am
- Location: Gothenburg, Sweden
I have been out of the Thea and 3D loop for quite a while now due to other things occupying my time (photography) and now when i downloaded the latest version to play around with it feels pretty sweet to see so much work that has been done to it, major bugs being squashed beyond recognition, new powerful features added and the overall feeling of it is very good!. 
Keep up the good work guys!
/ Magnus

Keep up the good work guys!
/ Magnus