Thea Render Revision 576

Development versions, documentation, tutorials and application resources may be found here.

Moderator: patricks

User avatar
giannis
Thea Developer
Thea Developer
Posts: 7986
Joined: Sun Jul 06, 2008 8:25 pm
Location: Athens, Greece

Although it's not that difficult to add in IR, it's not supported right now. But absorption is still evaluated.

best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
User avatar
john keates
Licensed User v1.5
Licensed User v1.5
Posts: 452
Joined: Sat May 16, 2009 9:57 am

Thanks! Network rendering seems much more solid now.
User avatar
Rombout
Posts: 15255
Joined: Tue May 12, 2009 12:42 am
Location: Curacao, Netherland Antilles

giannis how does that history setting work? i dont really get that info which is added. seems like the calculation is wrong or i dont get it. It seem like the s/p are a calculation of time diveded by 2 multplied by the passes
User avatar
PINOY
Licensed User v1.5
Licensed User v1.5
Posts: 779
Joined: Tue May 12, 2009 11:41 am
Location: Sydney

Upgraded to RV576 Mac and Window 64.
No problem to report all good.

Thanks Giannis and Team
Maximus3D
Licensed User v1.5
Licensed User v1.5
Posts: 137
Joined: Mon Jul 27, 2009 11:11 am
Location: Gothenburg, Sweden

I have been out of the Thea and 3D loop for quite a while now due to other things occupying my time (photography) and now when i downloaded the latest version to play around with it feels pretty sweet to see so much work that has been done to it, major bugs being squashed beyond recognition, new powerful features added and the overall feeling of it is very good!. :)

Keep up the good work guys!

/ Magnus
Locked

Return to “Versions & Resources (Studio)”