Hi Duane. This has to do with the latest forum upgrade. I will see if I can find the file or enabling skp file uploading on the forum.
Greetings,
George
Moderator: Tomasz
Hi Duane. This has to do with the latest forum upgrade. I will see if I can find the file or enabling skp file uploading on the forum.
I made something like that a while back. There was a problem with it though if i remember well. The trick had something to do with a single sided material. Ye this isnt supported by Presto.duanekemp wrote: ↑Wed Jun 20, 2018 8:43 am That is clear and obvious. What I was curious about was the model itself. Being an older post, I was interested if there was a nice little surprise that I wasn't aware of.
I'm reminded of a render by Seanser of a Spaceship made in Blender and have always kept my eye out for tricks of how he made the glare/bloom blue flame in Thea here. Recently I got a closer look I saw it was just reflections of the inner walls of the reactor bells. But, none the less, I'm still looking for solutions to doing this "look" (a faked simulated particle system blue flame) for my own sci-fi models.
I couldn't find his post in the forum.... so a FB link will do.
https://scontent-frt3-2.xx.fbcdn.net/v/ ... e=5BB3DE65
It's why I keep my eyes open for any little tidbits I've missed when I come along them.
Here's the packed scene so you can see how its done. Remember the workflow, it's a bit of work but if done properly the results are quite nice.