[RV488.1455] Thea for SketchUp

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Tomasz
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Dear All,

Here is a new RV488 revision:
  • New: Histogram (pinning and displaying on demand) added. To see it in Darkroom Window hoover above the "Stop rendering" button. To pin the histogram, just left-click it. Please note that histogram will appear only when there is a rendered image.
    Histogram.gif
    Histogram.gif (135.84 KiB) Viewed 997 times
  • New: Nvidia GTX 10.. series built-in support
  • Improved: Laubwerk Support - Thea do not wait for the plugin when updating geometry in Interactive Rendering (IR)
  • [Win] Improved: Installer will warn you that SketchUp is running and ask for closing it
The version also uses the latest TheaSDK 1455, which comes also with few improvements and fixes, like Micro Roughness for Glossy and SSS materials.

Please visit our download thread (for licensed users only).

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clausgs
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HI
Thanks for the update...
Can you explain more about the "Histogram control"
I can not find it anywhere inside SU???

What is it and what can it be used for?

Claus
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Tomasz
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The histogram may help you adjust exposure better when changing display parameters.
The histogram shows how many pixels are in the image starting from dark and finishing on bright.
From the animated gif above, you may read that there is an advantage of bright pixels in the image (right) and there are no dark pixels in it (left).
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gwengosch
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Thanks. Does this mean that Pascal is faster than previous version?
Gwenael Gosch
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Tomasz
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gwengosch wrote:Thanks. Does this mean that Pascal is faster than previous version?
You may see a difference, although as Giannis has written in the Studio section, the code is not fully optimized yet. You may expect further improvements in a future.
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giannis
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gwengosch wrote:Thanks. Does this mean that Pascal is faster than previous version?
Practically no. But Thea should see the hardware automatically. We had to have such a version, even just as a reference.

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clausgs
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Thanks for the info about the "Histogram control"

I am about to build a new computer for rendering and 3D modeling.
I am thinking of
CPU i7 6700K or i7 6800K
GPU GTX 1080
RAM 32MB
Is this the best for running SU and getting fast render speeds in THEA?
Will THEA take use of all 6 cores of the i7 6800K?
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Solo
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clausgs wrote:Thanks for the info about the "Histogram control"

I am about to build a new computer for rendering and 3D modeling.
I am thinking of
CPU i7 6700K or i7 6800K
GPU GTX 1080
RAM 32MB
Is this the best for running SU and getting fast render speeds in THEA?
Will THEA take use of all 6 cores of the i7 6800K?
6 cores better, however I hear the new 1080ti is coming soon, so maybe wait a month?
clausgs
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Solo wrote:
clausgs wrote:Thanks for the info about the "Histogram control"

I am about to build a new computer for rendering and 3D modeling.
I am thinking of
CPU i7 6700K or i7 6800K
GPU GTX 1080
RAM 32MB
Is this the best for running SU and getting fast render speeds in THEA?
Will THEA take use of all 6 cores of the i7 6800K?
6 cores better, however I hear the new 1080ti is coming soon, so maybe wait a month?
Thanks for your reply..
How do you think it will perform in SU,,,, I feel that somtimes SU gets really slow when I have many faces and edges in a scene..... what hardware is best for SU???
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Bob James
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Since this thread is pretty much off-topic already:
clausgs wrote:[..... what hardware is best for SU???
If what you've proposed isn't the answer I don't know what would be: it's actually overkill for SU and is ready to take on major Thea renders as well. Since you don't seem to be hurting for funds, the only "improvement" might be a Pascal Titan X instead of a GTX 1080 (for an additional $600 8-) ) since it has 12GB of memory for GPU rendering support.
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