I'll ask again:
Could those scenes be exported from SU to Studio and uploaded somewhere so that others can have a look at the values used?
Thanks and cheers,
Tom
[SKP] Fog and Cloud sample models
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Can you show me which slider you mean? or do you mean the transparency slider of the SU material translucency?george wrote:You need to use the slider from the SketchUp material editor. Not in the Thea Tool window.
EDIT
I did the test my self. Indeed this does effect the medium quite drastically. Perhaps its me, but perhaps you need to make this a bit more clear that its the su color translucency that effects this. I was thinking some slider in the thea camera tool would do this for editing the material.
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Hello.
Base level and Top level are related to model space and not camera space?
EDIT: ok confirmed. Model space. Makes more sense as it's not camera dependent.
btw Is it possible to simulate a gradient ramp? a fog denser near the bottom (base level) and gradually lighter towards the top?
Base level and Top level are related to model space and not camera space?
EDIT: ok confirmed. Model space. Makes more sense as it's not camera dependent.
btw Is it possible to simulate a gradient ramp? a fog denser near the bottom (base level) and gradually lighter towards the top?
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+1quickit wrote:
btw Is it possible to simulate a gradient ramp? a fog denser near the bottom (base level) and gradually lighter towards the top?
Silic
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use a medium box with a uv mapped gradient and use the gradient map as clipping..
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I think it worked better with amc or the TR's, try with the top transparent, and maybe single sided.. its been awhile
Another way is have low level lights.. this pic had lights behind trees and GM and probably a light sphere as the environment.. this is Thea beta days


Another way is have low level lights.. this pic had lights behind trees and GM and probably a light sphere as the environment.. this is Thea beta days

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the fog is a realy great feature. i am testing it right now with adaptive AMC.
. it seems like the fog does not work in presto AO. the fog becomes black.
is it possible to add bucket rendering in adaptive AMC within the plugin? and can we use our GPU with adaptive AMC.

is it possible to add bucket rendering in adaptive AMC within the plugin? and can we use our GPU with adaptive AMC.