Yeah, Nigec
I notice the same problem.
The only improvement I saw was the scene loads faster.
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Hello everyone
A little question that worked on me tonight, will it be necessary, to redo all the libraries, or a solution will be found as for the file C / data / thea.

A little question that worked on me tonight, will it be necessary, to redo all the libraries, or a solution will be found as for the file C / data / thea.

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There was a few more textures missing but I've managed to get it to import now 

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Glad you made it.
Actually the error should only be on .bmp, as they are so rarely used, we haven't encountered that case.....
BTW, I see you did quite a modeling on that file, are you interested in checking out Studio modeling too?
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Not right now I'm still struggling with navigation and I'm also beta testing TH4SU which is my modeller of choiceBTW, I see you did quite a modeling on that file, are you interested in checking out Studio modeling too?
I'm running a 6 yr old pc so that kind of tells you Inspire Studio is way out of my price range and hardware compatibility lol
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I've noticed in the darkroom if you set new Display values while a render is running they reset back to whatever the values where before when you stop the render
I see the save button but its already reverted back.. another click, something to forget, different workflow
I used to also test C4D, Blender, Max.. and my own darkroom with display, its never resets
I see the save button but its already reverted back.. another click, something to forget, different workflow
I used to also test C4D, Blender, Max.. and my own darkroom with display, its never resets

Last edited by nigec on Thu Jun 27, 2019 1:01 pm, edited 1 time in total.
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I think the question relates to the "merging" of thea libraries. We have extensive libraries already for Thea with models and materials. I have them organized in my hard drive with a method I use for T4SU. You now have these new assets that I might use. What I would like is for them to be installed, in the way I want, into my library. This would allow me to:
- Keep them in my D: Drive, freeing memory on the SSD;
- Keep them organized with my structure, instead of someone else's structure.
- Share them in the network for everyone working with Thea to access it.
This would be key to have them always updated if, with every install I would be able to update the assets in that custom location.
I love to have new assets and yours seem very good, however I rather not have them than destroying my organizational structure or if I'm going to spread library locations or duplicate assets.
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Depending on were the cursor is when you open the darkroom you get the tool tip displaying on other applications
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How do we save a scene with all its assets? textures, ies files etc
I was given a irender file to see if it was crashing but there's no textures, ibl, ies files, I can't see a way to pack the assets to return my version of the file
I was given a irender file to see if it was crashing but there's no textures, ibl, ies files, I can't see a way to pack the assets to return my version of the file
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