In this beta we focused primarily on shortening the list of bugs we have in queue.
Some notable improvements are the revised camera panel (easy/expert mode), RealTime GI improved and blurry reflections added, .fbx/.gltf/.blend importer.
We also added ALT+Click in the texture widget to bring up the texture tone editor and SHIFT+Click to remove the texture.
To download the package go the landing page: https://web.altair.com/inspire-studio-beta
Here is the updated license file. This time we made it up to August 30th. .
It is recommended to delete the settings file before running beta 2.
On Windows:
- Quit Inspire Render (or Studio)
- Open a File Explorer window
- Go into your Home folder (usually C:\Users\<your user name>
- Delete the .altair folder
- Quit Inspire Render (or Studio)
- Open a terminal window (/Application/Utilities/Terminal.app)
- Write the following command: rm -fr ~/.altair
- Press enter
Fixes and addition since beta 3
- RENDER
- Texture Positioning tool - Better support (and more options) when multiple objects are selected.
In particular, when instances are selected, all share the same texture mapping. [Rombout] - Material tool - Texture widget:
- The menu button is now slightly bigger. [JQL]
- Shortcuts: SHIFT+Click on texture to remove the texture, ALT+Click to open texture edit panel. [JQL]
- Can now save into .iRenderPack to include all textures in one single file.
- Real-Time rendering improvements and fixes. This includes:
- Scene luminosity is wrong in "Global Illumination / Simple" [Rombout]
- Better Global Illumination calculation
- Objects interreflections ("Blurry reflections")
- "Use Surface Color for Bump" is not working - fixed
- "Use Surface Color for Bump" does not take into account texture edits - fixed
- "Burn" in Tone Mapping is now supported
- Revised the Camera tool, added "Expert" options to have full control of camera parameters (default is "Easy" parameters), moved some parameters to a more logic layout. [Rombout, others]
Same changes done in Darkroom. - More fixes when reading .scn.thea files.
- Import from Thea : missing Depth of Field parameters for the camera [Rombout]
- Texture Positioning tool - Better support (and more options) when multiple objects are selected.
- STUDIO
- Added "Wrap" tool to help reconstruction of scanned geometry.
- All primitives now show dimensions while being created.
- Many bug fixes in general
- More crashes fixed
- MISC
- Added new plugin to import .fbx, .blend, .glTF files. Geometry and materials are suppoerted. [Frederik]
KNOWN LIMITATIONS:- FBX: up to version 2013, always uses "cm" as import units.
- BLEND: scenes with SubDiv modifier generate weird geometry.
- glTF: no known limitations.
- TriMesh geometry cannot be selected in Wireframe mode
- More speed-ups when loading complex scenes
- Deformations now work directly on TriMesh geometry
- Status bar message when external files (textures) are missing. Clicking on it allows to manually search the files and fix the problem.
- Adjustments to mouse wheel scroll
- Many bug fixes in general
- More crashes fixed
- Added new plugin to import .fbx, .blend, .glTF files. Geometry and materials are suppoerted. [Frederik]